Hespar

is the first boss that is encountered in the Lanber Catacombs adventure.

Basic Attack
Strikes with its sword. Melee ability. Cooldown: 4 seconds.

Awakened Power
Activates the artifact in the center of the battlefield that throws all nearby creatures away from it. Ranged ability. Cooldown: 40 seconds.

Energy Spheres
When the artifact is activated, energy spheres start to revolve around it, keeping immortals from approaching it. The lower Hespar’s health, the more spheres protect the altar. Ranged ability. Cooldown: 40 seconds.

Artifact’s Power
Hespar is trying to get to the artifact so he can use its energy to enhance his attacks. The artifact has a limited number of charges, so immortals can beat Hespar to it and use the artifact to gain one of the random effects: increased attack power, healing or shield. Ranged ability. Cooldown: 40 seconds.

Exhaustion
Hespar inflicts damage to all enemies, knocking Healing Orbs out of them that remain on the battle field for 20 seconds then disappear. Ranged ability. Cooldown: 40 seconds.

Winged Strike
Winger brings an Aswang up in the air, the Aswang strikes with its sword in front of it, inflicting damage in a 3.5 yard radius. Melee ability. Cooldown: 10 seconds.